Saturday, September 8, 2007
36 textures + UT2004 images indevelopment/finals
Darwins space
various lighting effects+textures.
notice how the light spills on to the dark wall, creating a triangle.
lookign up the ramp(inside hole)
looking in (from outside window slit)
Hawkings space
bright hidden space
hidden extention of hawkings ramp
within the shadows
Hidden space/ramp (need to enlarge to see it)
under ramp is also used for hidden spaces. (must enlarge to see hidden space)
diverging ramp
dark, covered passage way towards hawkings space
leaving/entering meeting space, down hawkings ramp
Hawkings space is designed to be concealed form meetign space. It is also a much darker space because it resembles "...where it can not be seen".
The ramp is complex, leading to many possible destinations/results just like a dice.
The ramp descends from meeting space to literally relate to "throwing the dice down to some where we cant see," movement.
Charles darwin space, tries to "value life", by having a much lively space. Plenty of lights and windows and big spaces, unlike thhe confined area of hawkings (hence it was not put inside the wall). The ramp penetrates through both forms to take the client straight towards the meeting space, wasting no time, having a steep slop, bringing the client to the destination throught the shortest and fastest route.
the amalgamation of the two forms/labs can be seen throught the intersection of both forms.
stevens hawkings lab/form slightly pokes out of the vertical wall, with its two prism, which than intersects with Darwins spaces. The two prism poking out are used like facade pillars, having the meeting/entering space in between it, where the ramp goes through.
And Hawkings space amalgamates with the meeting space throught the decending cieling hieghts, and covering walls, which cause the client to twist and turn to search/arrive at the space. keeping with the "hidden theme".
the double walls at the meeting space correlate"... to where they cannot be seen"
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